Description

Hi,

I’ve written a plugin to enable loading of OpenFlight models into UE5 and have some snags that I could do with help to resolve.

  • Plugin/Texture Interference: Created the plugin using a UFactory derived class to recognise “.flt” files and convert, then call DatasmithImporter to import the mesh. This seems to somehow conflict with the importing of most texture files (.rgb & .png) from the model. NOTE: When importing the .udatasmith file without the plugin enabled, it works without any texture importing issues. I assume the issue is with the UFactory causing conflicts, since it also works if I comment the code out. The only file format I specified for the UFactory is “.flt”, so what could be the cause of this?

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Unresolved
CreatedDec 5, 2024
UpdatedDec 11, 2024
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