Changing the default Child Actor Class for a ChildActorComponent in a Blueprint after an instance of that Blueprint has been added to a level results in the instance in the level gaining an extra ChildActorComponent when seen in the World Outliner. Deleting the instance in the level will then result in one of the ChildActorComponents being left in the level.
EXPECTED:
The instance of the Blueprint in the level still only has a single ChildActorComponent when the default Child Actor Class is changed, and deleting the Blueprint does not leave the ChildActorComponent in the level.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-23335 in the post.
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Component | UE - Gameplay - Components |
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Affects Versions | 4.9.2, 4.10, 4.11 |
Target Fix | 4.22 |
Fix Commit | 4859973 |
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Created | Nov 13, 2015 |
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Resolved | Jan 31, 2019 |
Updated | Jan 31, 2019 |