Description

If The user is using an anchor that is not the top left and then changes the pivot of a widget component the result is a 3D widget that has an offset origin making it very difficult to interact with.

Steps to Reproduce
  1. Open The editor
  2. Create a new widget blueprint
  3. Place a button in the designer tab
  4. Change the anchor for the button to the lower right
  5. Save and compile
  6. Create a new Actor blueprint
  7. Add a widget component
  8. Add the widget blueprint as the class for the widget component
  9. Change the pivot to 0,0
  10. Save and compile
  11. Add the new actor to the level
  12. Play in Editor
  13. Look at 3d Widget and press Shift+F1 to show mouse
  14. Try to hover over the button
  15. Notice that the button does not light up

Expected: The buttons pivot would not change the point of interact for the widget
Result: When the pivot and the anchors are changed the point of interaction is changed and no longer lines up with the display of the widget

Community References

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Fixed
ComponentUE - Editor - UI Systems
Affects Versions4.10
Target Fix4.11
Fix Commit2772464
Main Commit2800829
CreatedNov 17, 2015
ResolvedNov 18, 2015
UpdatedJun 21, 2016