Description

When using min or max set values for animation channels in sequencer, the sequencer viewport will show different values than what is capable when using autokey functionality.

Steps to Reproduce
  • Create simple control rig
  • Add animation channel to a control in control rig.
  • Set min and max limit to 0 and 1, respectively.
  • Add rig to world to animate with.
  • Turn on autokey in sequencer
  • Scrub value of new animation channel to above 1 or below zero.

If you were to set a key using the setkey hotkey, the value will snap to the min or max value, but it is also unintuitive to the user. 

Note: This does not mean that the output value is outside of the min and max limits, just the sequencer file differs now.

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Duplicate
ComponentUE - Anim - Sequencer
Affects Versions5.45.5
Target Fix5.5
Fix Commit33249597
CreatedDec 16, 2024
ResolvedDec 16, 2024
UpdatedJan 24, 2025
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