Description

When there is a blended camera cut and the sequences playrate is changed, the camera blend time will not match the new rate and play incorrectly.

Steps to Reproduce
  • Create a sequence
  • Add 2 cameras and add them to the sequence.
  • Create a camera cut track and add two cameras to it.
  • Set the camera cut track to "Can Blend"
  • Add a blended cut between the cameras
  • In the level blueprint
    • Set sequence playrate to 2
    • Play sequence.

Note that the blend time of the cameras in the sequence doesn't match what you would expect. You can further this by changing the playrate to be very high.

Have Comments or More Details?

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions5.45.5
Target Fix5.6
Fix Commit38794335
CreatedJan 7, 2025
ResolvedJan 7, 2025
UpdatedJan 24, 2025
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