When there is a blended camera cut and the sequences playrate is changed, the camera blend time will not match the new rate and play incorrectly.
Note that the blend time of the cameras in the sequence doesn't match what you would expect. You can further this by changing the playrate to be very high.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-237131 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 5.4, 5.5 |
Target Fix | 5.6 |
Fix Commit | 38794335 |
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Created | Jan 7, 2025 |
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Resolved | Jan 7, 2025 |
Updated | Jan 24, 2025 |