Description

Select node causes the project to crash on HTML5.

Expression (ExportMap.IsValidIndex( Index.ToExport() )) failed in D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4002!
Check console for details.

Steps to Reproduce

1. Create a new project.
2. Add the TestActor.uasset to the new project
3. Ensure the TestActor.uasset blueprint looks as follows: https://answers.unrealengine.com/storage/temp/67370-anotherselectnode.jpg
4. Launch onto HTML5

Callstack

FLinkerLoad::IndexToObject?1()
FLinkerLoad(long, short)
undefined?T()
UStruct::SerializeExpr(int&, FArchive?&)
UStruct::SerializeExpr(int&, FArchive?&)
UStruct::SerializeExpr(int&, FArchive?&)
UStruct::SerializeExpr(int&, FArchive?&)
FStructScriptLoader::LoadStructWithScript(bool&*)
FDeferredScriptLoader::Resolve(FArchive?&)
FDeferredScriptTracker::ResolveDeferredScripts(FLinkerLoad?*)
FStructScriptLoader::ResolveDeferredScriptLoads(FLinkerLoad?*)
FLinkerLoad::FinalizeBlueprint(UClass?*)
FLinkerLoad::Preload(UObject?*)
FLinkerLoad::CreateExportAndPreload(int, bool)
FLinkerLoad::LoadAllObjects(bool)
LoadPackageInternal(wchar_t*, unsigned int, FLinkerLoad?)
FLinkerLoad::VerifyImportInner(int, FString?&)
FLinkerLoad::VerifyImport(int)
FLinkerLoad::VerifyImportInner(int, FString?&)
FLinkerLoad::VerifyImport(int)
FLinkerLoad::CreateImport(int)
FLinkerLoad::ResolveAllImports()
FLinkerLoad::FinalizeBlueprint(UClass?*)
FLinkerLoad::Preload(UObject?*)
FLinkerLoad::CreateExportAndPreload(int, bool)
FLinkerLoad::LoadAllObjects(bool)
LoadPackageInternal(wchar_t*, unsigned int, FLinkerLoad?)
LoadPackage(wchar_t**, unsigned int)
UEngine::LoadMap?F(FWorldContext?4?&)
UEngine::Browse?F(FWorldContext?4?&)
UGameInstance::StartGameInstance()
UGameEngine::Init(IEngineLoop?*)
FEngineLoop::Init()
HTML5_Init()
main()

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Fixed
ComponentUE - Platform - Mobile
Affects Versions4.10
Target Fix4.11
Fix Commit2760924
Main Commit2833981
CreatedNov 24, 2015
ResolvedDec 22, 2015
UpdatedApr 27, 2018