Context
The Visual Logger is a powerful debugging tool to create and record visual representations, and allows people to review the data.
Problem
The problem is that it does not record things done while the viewport is in fullscreen. The only suggested workaround at the moment is to try and expand the viewport as much as possible without entering fullscreen.
1.) Download and open repro project provided by licensee (5.4) or the one uploaded in ticket (5.5)
2.) Open Visual Logger Window; Tools > Debug > Visual Logger
3.) Start Recording in Visual Logger
4.) Start Play in Editor. Observe the Visual Logger Timeline updating with each tick
5.) Enter full screen in the editor viewport by pressing F11
Observe: Visual Logger Timeline halts
Expected: Visual Logger Timeline should continue updating
6.) Exit full screen by pressing F11 again.
7.) Click on PlayerController_0 in Visual Logger
Observe: Visual Logger Timeline continues but move the orange timeline scrubber to before entering full screen and note the WorldTime; Moving the scrubber to after exiting full screen shows a gap in WorldTime (i.e. Worldtime skips from 1.82 seconds to 13.71 seconds even though the timeline graph shows no visual gap), the time spent in fullscreen was skipped
Expected: There should be no time gap as the timeline should be updating continuously in fullscreen
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-238892 in the post.
0 |
Component | UE - AI - Debugging |
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Affects Versions | 5.4, 5.5 |
Target Fix | 5.6 |
Fix Commit | 39697731 |
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Created | Jan 14, 2025 |
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Resolved | Feb 3, 2025 |
Updated | Feb 5, 2025 |