Custom Nodes plugged into World Displacement are yielding:
Error [SM5] error X3017: 'CustomExpression1': cannot implicitly convert from 'struct FMaterialTessellationParameters' to 'struct FMaterialPixelParameters'
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Currently in the compiled material, it looks like the Custom Nodes are always set to FMaterial Pixel Parameters:
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atan2(X.r,X.g);
RESULTS: When plugged into Emissive Color, no issues, When plugged into World Displacement, Conversion issue.
EXPECTED: The Custom node be given the option of being an FMaterial Pixel Parameter or a FMaterial Tessellation Parameter.
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Head over to the existing Questions & Answers thread and let us know what's up.
11 |
Component | UE - Graphics Features |
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Affects Versions | 4.9.2, 4.10 |
Target Fix | 4.27 |
Created | Nov 30, 2015 |
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Resolved | May 17, 2021 |
Updated | Dec 1, 2022 |
8027 - adam-wolski |