Description

When a WPO (World Position Offset) object casts a shadow on a translucent object, the translucent object flickers continuously as the shadow passes over it.

Initially logged as a 5.5/5.5.1 but also occurs in 5.6. This is not a regression.

Steps to Reproduce
  1. Create a Blank BP Project
  2. Ensure the following settings are set:
    • Dynamic Global Illumination Method: None
    • Shadow Map Method: Virtual Shadow Maps
    • Anti-Aliasing Method: None
  3. Create a plane and place it into the scene
  4. Create a translucent material and add it to the plane (e.g., a material with Blend Mode set to Translucent and opacity set to 0.5).
  5. Place a WPO-enabled object in front of the translucent object (e.g., the SimplePivotPainterExample provided in the engine).

Results: The shadow cast by the WPO object jitters and flickers on the translucent object
Expected: The shadow cast by the WPO object should interact correctly with the translucent object without causing flickering

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By Design
ComponentUE - Graphics Features
Affects Versions5.65.5.15.5
Target Fix5.6
CreatedJan 21, 2025
ResolvedJan 27, 2025
UpdatedJan 27, 2025
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