When a WPO (World Position Offset) object casts a shadow on a translucent object, the translucent object flickers continuously as the shadow passes over it.
Initially logged as a 5.5/5.5.1 but also occurs in 5.6. This is not a regression.
Results: The shadow cast by the WPO object jitters and flickers on the translucent object
Expected: The shadow cast by the WPO object should interact correctly with the translucent object without causing flickering
I am not able to find world outliner how to enable it?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to properly terminate the DoWork thread function in FAsyncTask?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
Game Fort nite does not work after the last update
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-239614 in the post.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 5.6, 5.5.1, 5.5 |
Target Fix | 5.6 |
Created | Jan 21, 2025 |
---|---|
Resolved | Jan 27, 2025 |
Updated | Jan 27, 2025 |