Description

Slow memory leak occurs after opening Actor Component blueprints.

Steps to Reproduce

1. Download, unzip, open attached project
2. Open Attributes blueprint within the content browser>game>blueprints folder.
3. Open task manager>Processes and find UE4Editor.exe

Results:

Memory used in processes window slowly increases by ~10-50 mb/s, after ~20 minutes, the editor went from using 300k to ~1,250,000 k space and had continued increasing afterwards.

Expected:

Memory increases due to the opened blueprint editor, but the memory used does not continue increasing over time when no actions are being taken.

Community References

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

1
Login to Vote

Duplicate
ComponentUE - Gameplay - Blueprint
Affects Versions4.10
Target Fix4.11
CreatedDec 2, 2015
ResolvedDec 28, 2015
UpdatedApr 27, 2018