Slow memory leak occurs after opening Actor Component blueprints.
1. Download, unzip, open attached project
2. Open Attributes blueprint within the content browser>game>blueprints folder.
3. Open task manager>Processes and find UE4Editor.exe
Results:
Memory used in processes window slowly increases by ~10-50 mb/s, after ~20 minutes, the editor went from using 300k to ~1,250,000 k space and had continued increasing afterwards.
Expected:
Memory increases due to the opened blueprint editor, but the memory used does not continue increasing over time when no actions are being taken.
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.10 |
Target Fix | 4.11 |
Created | Dec 2, 2015 |
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Resolved | Dec 28, 2015 |
Updated | Apr 27, 2018 |