If the user uses the on paint function in combination with the draw text node then the text appears to only at the position 0,0 regardless of what position is specified.

Steps to Reproduce
  1. Open the editor
  2. Create a new widget blueprint
  3. Override the OnPaint function
  4. Create the blueprint in the attached image
  5. Save and compile
  6. Open the level blueprint
  7. Add the new widget blueprint to the viewport
  8. Play in Editor
  9. Notice that the text is at 0,0 and the line starts at 300,300 even though they were given the same starting position

Expected: The text would be drawn at the position specified by the draw text node
Result: The text is always drawn at 0,0

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ComponentUE - Editor - UI Systems
Affects Versions4.10
Target Fix4.11
CreatedDec 7, 2015
ResolvedDec 15, 2015
UpdatedJun 21, 2016