Animations on joints with ZXY Rotation Order don't work in 4.10.
The attached fbx has an animation that should show the thigh_l joint rotating back and then back to default position.
This bug does not occur in 4.9.2
1. Download attached fbx
2. Import into a 4.10 project, ensure that you include animation
3. Open the animation sequence
Result: There is no animation
Expected: The thigh_l bone rotates backwards and then back down to the start position
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24519 in the post.