Several licensees have reported this issue. It is caused by FSocketSubsystemSteam::UnregisterConnection being called twice - once after the player leaves the game, and once when it is garbage collected. If the player rejoins before garbage collection happens, they will get booted from the session.
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24554 in the post.
0 |
Component | UE - Online |
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Affects Versions | 4.10 |
Target Fix | 4.11 |
Created | Dec 16, 2015 |
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Resolved | Dec 16, 2015 |
Updated | Oct 28, 2022 |