You have to put a Play node in your level blueprint (or connected to a UMG button to trigger). Movies do not autoplay.
UPDATE: 12/23/2015
This appears to be occurring on packaged projects for Win64 as well.
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When attempting to launch a level that contains a media texture onto an Android device, the texture will show up black instead of displaying the video that was added to the media texture. The texture displayed without issue when using PIE on the PC.
Potentially related to [Link Removed]
This was discovered using a Samsung Galaxy Note 10.1 Tablet.
1. Open the editor
2. Create a Media Player
3. Add a video to the media player
4. Create a Media Texture
5. In the media texture, set the Media Player to the one you just created
6. Place a Static Mesh in the level, and give it the Media Texture
7. Go into the media player and press play
8. Launch the game to an Android device
Result: The media texture will show up black instead of displaying the video that you've set.
Expected: The video that was set would display without an issue.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Rendering Architecture - Materials |
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Affects Versions | 4.10 |
Target Fix | 4.11 |
Created | Dec 17, 2015 |
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Resolved | Jan 13, 2016 |
Updated | Nov 2, 2021 |