Description

When you import a texture that is low resolution (such as pixel art) if you attempt to use it in a UMG image, the filter that you have applied to that texture is not inherited. This causes the images to appear blurry. However, converting the texture over to a material causes it to appear as crisp as it does in the texture preview.

Found in 4.10.1. Reproduced in 4.9.2 binary and Main CL 2811183

Attached a sample texture to use in reproducing the issue.

Steps to Reproduce

1. Open the Editor
2. Import the attached texture
3. Open the texture editor
4. Set the Filter to Nearest
5. Save the texture
6. Create a new widget blueprint
7. Drag an image onto the canvas panel
8. Set the Brush Image as the new texture that you just imported

Result: The texture appears blurry even though it was crisp in the texture editor

Expected: The image would inherit the texture's filter, and it would appear as it does in the texture editor.

Have Comments or More Details?

Head over to the existing AnswerHub thread and let us know what's up.

0
Login to Vote

Fixed
ComponentTools - UMG
Affects Versions4.9.24.104.114.12
Target Fix4.11
Fix Commit2918584
Main Commit2941042
CreatedDec 24, 2015
ResolvedMar 24, 2016
UpdatedApr 13, 2016