Crash reporter link: [Link Removed]
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x101dace7b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x101f35377 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, ...) Address = 0x101fa9722 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x101f90e14 (filename not found) [in UE4Editor-Core.dylib]
__41-[FCocoaTextView characterIndexForPoint:]_block_invoke Address = 0x101e8f8fe (filename not found) [in UE4Editor-Core.dylib]
___Z16GameThreadReturnIiET_U13block_pointerFS0_vEP7NSArray_block_invoke Address = 0x101ea2d10 (filename not found) [in UE4Editor-Core.dylib]
___ZL20PerformBlockOnThreadR19FCocoaRunLoopSourceU13block_pointerFvvEP7NSArrayP8NSStringb_block_invoke Address = 0x101ea1f60 (filename not found) [in UE4Editor-Core.dylib]
FCocoaRunLoopSource::Process(__CFString const*) Address = 0x101ebaac6 (filename not found) [in UE4Editor-Core.dylib]
-[FCocoaRunLoopSourceInfo perform] Address = 0x101e907a9 (filename not found) [in UE4Editor-Core.dylib]
_CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION_ Address = 0x7fff98e528b1 (filename not found) [in CoreFoundation]
__CFRunLoopDoSources0 Address = 0x7fff98e320ac (filename not found) [in CoreFoundation]
__CFRunLoopRun Address = 0x7fff98e315cf (filename not found) [in CoreFoundation]
CFRunLoopRunSpecific Address = 0x7fff98e30fc8 (filename not found) [in CoreFoundation]
PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) Address = 0x101e90e3a (filename not found) [in UE4Editor-Core.dylib]
MainThreadCall(void () block_pointer, NSString*, bool) Address = 0x101e90caf (filename not found) [in UE4Editor-Core.dylib]
FMacTextInputMethodSystem::DeactivateContext(TSharedRef const&) Address = 0x101f44002 (filename not found) [in UE4Editor-Core.dylib]
SEditableText::OnFocusLost(FFocusEvent const&) Address = 0x10877fda0 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::SetUserFocus(unsigned int, FWidgetPath const&, EFocusCause) Address = 0x108510b3b (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::RoutePointerDownEvent(FWidgetPath&, FPointerEvent&) Address = 0x108521bd5 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::ProcessMouseButtonDownEvent(TSharedPtr const&, FPointerEvent&) Address = 0x1084dca7f (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::OnMouseDown(TSharedPtr const&, EMouseButtons::Type) Address = 0x1085206a9 (filename not found) [in UE4Editor-Slate.dylib]
FMacApplication::ProcessMouseDownEvent(FDeferredMacEvent const&, TSharedPtr) Address = 0x101e9f21c (filename not found) [in UE4Editor-Core.dylib]
FMacApplication::ProcessEvent(FDeferredMacEvent const&) Address = 0x101e988f8 (filename not found) [in UE4Editor-Core.dylib]
FMacApplication::ProcessDeferredEvents(float) Address = 0x101e9864a (filename not found) [in UE4Editor-Core.dylib]
FSlateApplication::Tick() Address = 0x1084fbe5d (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::AddModalWindow(TSharedRef, TSharedPtr, bool) Address = 0x108504200 (filename not found) [in UE4Editor-Slate.dylib]
FContentBrowserSingleton::SharedCreateAssetDialogWindow(TSharedRef const&, FSharedAssetDialogConfig const&, bool) const Address = 0x11558bf69 (filename not found) [in UE4Editor-ContentBrowser.dylib]
FContentBrowserSingleton::CreateModalSaveAssetDialog(FSaveAssetDialogConfig const&) Address = 0x11558d843 (filename not found) [in UE4Editor-ContentBrowser.dylib]
OpenLevelSaveAsDialog(FString const&, FString const&, FString&) Address = 0x109781daa (filename not found) [in UE4Editor-UnrealEd.dylib]
SaveAsImplementation(UWorld*, FString const&, bool) Address = 0x109703264 (filename not found) [in UE4Editor-UnrealEd.dylib]
FEditorFileUtils::SaveLevel(ULevel*, FString const&) Address = 0x109706f84 (filename not found) [in UE4Editor-UnrealEd.dylib]
FEditorFileUtils::SaveCurrentLevel() Address = 0x109723506 (filename not found) [in UE4Editor-UnrealEd.dylib]
TBaseStaticDelegateInstance::ExecuteIfSafe() const Address = 0x117212777 (filename not found) [in UE4Editor-LevelEditor.dylib]
FUICommandList::ExecuteAction(TSharedRef) const Address = 0x10854ef4b (filename not found) [in UE4Editor-Slate.dylib]
___ZN13FSlateMacMenu21ExecuteMenuItemActionERK10TSharedRefIK15FMenuEntryBlockL7ESPMode0EE_block_invoke Address = 0x1086994c0 (filename not found) [in UE4Editor-Slate.dylib]
FCocoaRunLoopSource::Process(__CFString const*) Address = 0x101ebaac6 (filename not found) [in UE4Editor-Core.dylib]
-[FCocoaRunLoopSourceInfo perform] Address = 0x101e907a9 (filename not found) [in UE4Editor-Core.dylib]
_CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION_ Address = 0x7fff98e528b1 (filename not found) [in CoreFoundation]
__CFRunLoopDoSources0 Address = 0x7fff98e320ac (filename not found) [in CoreFoundation]
__CFRunLoopRun Address = 0x7fff98e315cf (filename not found) [in CoreFoundation]
CFRunLoopRunSpecific Address = 0x7fff98e30fc8 (filename not found) [in CoreFoundation]
ProcessGameThreadEvents() Address = 0x101e90ff6 (filename not found) [in UE4Editor-Core.dylib]
FMacPlatformMisc::PumpMessages(bool) Address = 0x101f2809e (filename not found) [in UE4Editor-Core.dylib]
FEngineLoop::Tick() Address = 0x101cf3b21 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x101cfbfa3 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x101d0ae83 (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x101e90a3b (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff90d42ee4 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff959dd9b1 (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff959dd92e (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff959db385 (filename not found) [in libsystem_pthread.dylib]
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
I can't open my map from the editor.
How to have a sound cue follow a PlayerController along a spline?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Apple |
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Affects Versions | 4.9, 4.10 |
Target Fix | 4.11 |
Fix Commit | 2791327 |
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Created | Jan 11, 2016 |
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Resolved | Mar 25, 2016 |
Updated | Apr 27, 2018 |