User reports crash occurs when stopping a simulation or closing the editor
Crash reporter link:
[Link Removed]
Unable to reproduce locally.
UE4Editor-Core.dylib!rml::internal::Block::freePublicObject()
UE4Editor-Core.dylib!operator delete()
Hear!HRPatchNodeList::removeitem()
Hear!HRPatchAudioStop()
CoreAudio!AUHAL::SelectDevice()
CoreAudio!AUHAL::~AUHAL()
CoreAudio!ComponentBase::AP_Close()
AudioToolbox!APComponentInstance::DisposeInstance()
AudioToolbox!AudioUnitNodeInfo::Close()
AudioToolbox!AudioUnitGraph::Close()
AudioToolbox!AudioUnitGraph::Dispose()
AudioToolbox!<Unknown>
UE4Editor-CoreAudio.dylib!FCoreAudioDevice::TeardownHardware()
UE4Editor-Engine.dylib!FAudioDevice::Teardown()
UE4Editor-Engine.dylib!FAudioDeviceManager::ShutdownAudioDevice()
UE4Editor-Engine.dylib!UGameViewportClient::BeginDestroy()
UE4Editor-CoreUObject.dylib!UObject::ConditionalBeginDestroy()
UE4Editor-CoreUObject.dylib!CollectGarbageInternal()
UE4Editor-CoreUObject.dylib!CollectGarbage()
UE4Editor-UnrealEd.dylib!UEditorEngine::EndPlayMap()
UE4Editor-UnrealEd.dylib!UEditorEngine::Tick()
UE4Editor-UnrealEd.dylib!UUnrealEdEngine::Tick()
UE4Editor!FEngineLoop::Tick()
UE4Editor!GuardedMain()
UE4Editor!<Unknown>
UE4Editor-Core.dylib!<Unknown>
Foundation!Unknown()
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
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What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
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How to delete some elements correctly when deleting an array loop?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Audio |
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Affects Versions | 4.10 |
Target Fix | 4.11 |
Created | Jan 13, 2016 |
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Resolved | Jan 18, 2016 |
Updated | Apr 27, 2018 |