This issue occurs when clicking on the Rebind Possesable References action in a Level Sequence editor. The component reference appears missing and won't work anymore.
It is worth noting that when duplicating the component track, a track with a valid bind is added. Additionally, this behavior did not occur in UE 5.3.
1. Create a new project using a template such as Third Person template.
1. Create a Level Sequence asset.
2. Add a Point Light as Spawnable to the sequence, then save the sequence asset.
3. Run the Level Sequence Editor → Actions → Advanced → Rebind Possesable References action.
4. Save the sequence and close the asset.
5. Re-launch the sequence editor window. The component track missing object binding
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-256345 in the post.
| 0 |
| Component | UE - Anim - Sequencer |
|---|---|
| Affects Versions | 5.4, 5.5 |
| Target Fix | 5.6 |
| Fix Commit | 41076705 |
|---|
| Created | Mar 13, 2025 |
|---|---|
| Resolved | Mar 26, 2025 |
| Updated | Mar 29, 2025 |