Users can select ctrl + z while playing in Editor causing PIE to stop and undo last change, often freezing the editor temporarily, and sometimes causing a crash.
Workaround: This does not occur if user saves project before PIE
1. In UE 4.11 Preview, open blank third person project
2. delete random object (ie cube)
3. PIE in New Editor Window
4. Ctrl + Z
RESULT: PIE ends abruptly and previously deleted object is un-deleted
EXPECTED: PIE to not be affected by ctrl + z
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
Head over to the existing Questions & Answers thread and let us know what's up.