If a user uses a delay in a game instance, this will work in PIE but not after packaging.
Expected: Both print strings would print out as they do in the editor
Result: Only one print string fires in the packaged game
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.10 |
| Target Fix | 4.11 |
| Created | Feb 2, 2016 |
|---|---|
| Resolved | Feb 25, 2016 |
| Updated | Apr 27, 2018 |