If a user uses a delay in a game instance, this will work in PIE but not after packaging.

Steps to Reproduce
  1. Open the editor
  2. Create a new game instance
  3. Set this as the game instanced to be used in the project settings
  4. Create the blueprint in the attached image
  5. Save and compile
  6. Play in editor
  7. Notice that you get two print strings
  8. Package out the project for windows 64 bit
  9. Notice that only one print string prints out

Expected: Both print strings would print out as they do in the editor
Result: Only one print string fires in the packaged game

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ComponentUE - Gameplay - Blueprint
Affects Versions4.10
Target Fix4.11
Fix Commit2880656
Main Commit2905127
Release Commit2880656
CreatedFeb 2, 2016
ResolvedFeb 25, 2016
UpdatedApr 27, 2018