When attempting to dynamically set the collision of a Spline Mesh component, the collision settings are not kept in a packaged game.

Found in 4.10.4. Reproduced in 4.11 Preview 6 and Main CL 2877267.

Steps to Reproduce

1. Open the attached project
2. PIE
3. Walk into the cube directly in front of the player (notice that the collision is working properly)
4. Package the project for Win64 Development
5. Open the game
6. Walk into the cube directly in front of the character

Result: The cube has no collision

Expected: The cube's collision would be set to BlockAll, as it is during PIE.

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ComponentUE - LD & Modeling - Terrain - Landscape
Affects Versions4.
Target Fix4.24
Fix Commit10285604
Main Commit2939548
Release Commit10285604
CreatedFeb 23, 2016
ResolvedNov 18, 2019
UpdatedJan 25, 2021