When attempting to dynamically set the collision of a Spline Mesh component, the collision settings are not kept in a packaged game.
Found in 4.10.4. Reproduced in 4.11 Preview 6 and Main CL 2877267.
1. Open the attached project
3. Walk into the cube directly in front of the player (notice that the collision is working properly)
4. Package the project for Win64 Development
5. Open the game
6. Walk into the cube directly in front of the character
Result: The cube has no collision
Expected: The cube's collision would be set to BlockAll, as it is during PIE.
Head over to the existing Questions & Answers thread and let us know what's up.