When attempting to dynamically set the collision of a Spline Mesh component, the collision settings are not kept in a packaged game.
Found in 4.10.4. Reproduced in 4.11 Preview 6 and Main CL 2877267.
1. Open the attached project
2. PIE
3. Walk into the cube directly in front of the player (notice that the collision is working properly)
4. Package the project for Win64 Development
5. Open the game
6. Walk into the cube directly in front of the character
Result: The cube has no collision
Expected: The cube's collision would be set to BlockAll, as it is during PIE.
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
---|---|
Affects Versions | 4.10, 4.11, 4.12, 4.21 |
Target Fix | 4.24 |
Created | Feb 23, 2016 |
---|---|
Resolved | Nov 18, 2019 |
Updated | Jan 25, 2021 |