A licensee mentioned that If you see ALight::Destroyed() in Engine\Source\Runtime\Engine\Private\Light.cpp, you can see Super::Destroyed() is't called in the function.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-27422 in the post.
1 |
Component | UE - Gameplay |
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Affects Versions | 4.12, 4.26 |
Target Fix | 4.27 |
Fix Commit | 15727475 |
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Created | Feb 25, 2016 |
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Resolved | Mar 17, 2021 |
Updated | Nov 30, 2022 |