Description

Copying an asset into a new folder, placing an instance of the copy into the level, and then attempting to duplicate that copy by using CTRL+W in the viewport creates another instance of the original blueprint instead of the blueprint that was copied into the new folder.

Found in 4.10.4 binary. Reproduced in 4.11 Preview 7 and Main CL 2894512

Steps to Reproduce

1. Open the editor
2. Drag a sphere into the level
3. Convert the sphere to a blueprint class
4. Create a new folder in the content browser
5. Copy the Sphere_Blueprint into the folder
6. Go into the NewFolder and open the Sphere_Blueprint
7. Remove the material from the sphere
8. Place an instance of the sphere into the level
9. CTRL_W to duplicate in the viewport

Result: Duplicating the copied actor spawns the original Sphere_Blueprint instead of the one that was copied into the folder. (You can tell because the copy has no material, and it spawns the original, which has the basic white material).

Expected: The copy would be duplicated (i.e. the one without the material)

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

1
Login to Vote

Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.104.114.12
Target Fix4.16
Fix Commit3397002
Main Commit3431398
Release Commit3398091
CreatedMar 8, 2016
ResolvedApr 18, 2017
UpdatedMay 4, 2023