Textures with ScreenAlignedUvs do not render correctly in stereoscopic (on the Oculus Rift).
Does not reproduce using the DK2.
Found on 4.11 Binary CL-2923993
Result: Texture renders offset in each eye
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-28820 in the post.