Textures with ScreenAlignedUvs do not render correctly in stereoscopic (on the Oculus Rift).

Does not reproduce using the DK2.

Found on 4.11 Binary CL-2923993

Steps to Reproduce
  1. Create a new first person template project with starter content
  2. Navigate to the M_ColorGrid_LowSpec material asset in the content browser, open it to edit it
  3. Click-drag off of the UVs input for Texture Sample and place a Screen Aligned UVs
  4. Apply the material changes and save it
  5. Drag the material on to the floor and walls of the default level
  6. Play in VR Preview

Result: Texture renders offset in each eye

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Won't Fix
ComponentUE - Platform - XR
Affects Versions4.
CreatedMar 28, 2016
ResolvedMar 30, 2018
UpdatedSep 16, 2019