This is caused by temporal AA and not easily fixable.
When adding a bsp Geometry object into the world the edges flicker. The effect can sometimes be seen better if you change the tessellation of an object that has it.
Observed on border edges of a selected Additive brush.
When using with a Subtractive brush, effect is observed where a Subtractive brush intersects and Additive brush.
Result: Heavy flickering
Expected No flickering should occur.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
An error occurred while trying to generate project files !?
I am not able to find world outliner how to enable it?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30764 in the post.