If a scene component is placed in the middle of a hierarchy it appears that the collision of the root will not propagate to all of the children
Expected: The collision would propagate down to the child so that it hits the floor and the whole actor would move as if it were one piece
Result: The child actor falls through the floor and swings around the parent
Head over to the existing Questions & Answers thread and let us know what's up.
| 2 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.11.2 |
| Target Fix | 4.16 |
| Created | May 17, 2016 |
|---|---|
| Resolved | Mar 27, 2017 |
| Updated | Apr 27, 2018 |