This Jira was created from CrashReports submitted by the public due to the high number of occurrences.
Error message:
Assertion failed: Package->IsFullyLoaded() [Link Removed] [Line: 2296]
Source Context:
2286 UE_LOG(LogNetPackageMap, Error, TEXT("GetObjectFromNetGUID: Package is not fully loaded, but isn't async loading! Path: %s, NetGUID: %s"), *CacheObjectPtr->PathName.ToString(), *NetGUID.ToString());
2287 }
2288
2289 return NULL;
2290 }
2291 else
2292 {
2293 // If package isn't fully loaded, flush async loading now
2294 FlushAsyncLoading();
2295 check(Package->IsFullyLoaded());
2296 }
2297 }
2298 }
2299
2300 ***** if ( CacheObjectPtr->NetworkChecksum != 0 && !CVarIgnoreNetworkCheckumMismatch.GetValueOnGameThread() )
2301 {
2302 const uint32 NetworkChecksum = GetNetworkChecksum( Object );
2303
2304 if ( CacheObjectPtr->NetworkChecksum != NetworkChecksum )
2305 {
2306 if ( NetworkChecksumMode == NETCHECKSUM_SaveAndUse )
2307 {
2308 UE_LOG( LogNetPackageMap, Warning, TEXT( "GetObjectFromNetGUID: Network checksum mismatch. FullNetGUIDPath: %s, %u, %u" ), *FullNetGUIDPath( NetGUID ), CacheObjectPtr->NetworkChecksum, NetworkChecksum );
2309
2310 CacheObjectPtr->bIsBroken = true;
2311 return NULL;
2312 }
2313 else
2314 {
2315 UE_LOG( LogNetPackageMap, Verbose, TEXT( "GetObjectFromNetGUID: Network checksum mismatch. FullNetGUIDPath: %s, %u, %u" ), *FullNetGUIDPath( NetGUID ), CacheObjectPtr->NetworkChecksum, NetworkChecksum
Most recent user affected CL: 3013449
Logs:
[Link Removed]
[Link Removed]
[Link Removed]
Related Issues: [Link Removed]
UE4Editor_Engine!FNetGUIDCache::GetObjectFromNetGUID() packagemapclient.cpp:2301 UE4Editor_Engine!UPackageMapClient::InternalLoadObject() packagemapclient.cpp:785 UE4Editor_Engine!UPackageMapClient::InternalLoadObject() packagemapclient.cpp:678 UE4Editor_Engine!UPackageMapClient::ReceiveNetGUIDBunch() packagemapclient.cpp:989 UE4Editor_Engine!UChannel::ReceivedRawBunch() datachannel.cpp:303 UE4Editor_Engine!UNetConnection::ReceivedPacket() netconnection.cpp:1101 UE4Editor_Engine!UNetConnection::ReceivedRawPacket() netconnection.cpp:556 UE4Editor_OnlineSubsystemUtils!UIpNetDriver::TickDispatch() ipnetdriver.cpp:203 UE4Editor_Engine!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl() delegateinstancesimpl_variadics.inl:852 UE4Editor_Engine!TBaseMulticastDelegate<void,float>::Broadcast() delegatesignatureimpl_variadics.inl:921 UE4Editor_Engine!UWorld::Tick() leveltick.cpp:1107 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1349 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:368 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2775 UE4Editor!GuardedMain() launch.cpp:148 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:200 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-32568 in the post.
| 4 |
| Component | UE - Networking |
|---|---|
| Affects Versions | 4.10, 4.11, 4.12 |
| Target Fix | 4.16 |
| Fix Commit | 3392446 |
|---|
| Created | Jun 28, 2016 |
|---|---|
| Resolved | Apr 13, 2017 |
| Updated | May 15, 2017 |