When launching ASTC ARM64 packaged project onto S7, it'll crash with Signal 11. It seems very similar to [Link Removed].
1. Pull down GitHub version of the engine
2. Create a C++ Third person project
3. Project Settings > Android > Platform is writable
4. Project Settings > Android > Build > Make sure Support armv7 and arm64 are checked, keep support OpenGl ES2 checked too.
5. File > Package > Android > ASTC
6. Install the ARM64 version onto the Samsung Galaxy S7 device
Results: The project crashes instantly when opened, provides a signal 11.
Expected: The project should load on the device.
09-20 11:13:00.901: A/DEBUG(3178): Build fingerprint: 'samsung/heroltexx/herolte:6.0.1/MMB29K/G930FXXU1BPHC:user/release-keys'
09-20 11:13:00.901: A/DEBUG(3178): Revision: '8'
09-20 11:13:00.901: A/DEBUG(3178): ABI: 'arm64'
09-20 11:13:00.901: A/DEBUG(3178): pid: 6177, tid: 6177, name: main  >>> com.YourCompany.spaceharrys <<<
09-20 11:13:00.901: A/DEBUG(3178): signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x7f9b79e200
09-20 11:13:00.901: D/MdnieScenarioControlService(3574):  packageName : com.YourCompany.spaceharrys    className : com.epicgames.ue4.GameActivity
09-20 11:13:00.911: A/DEBUG(3178):     x0   0000007fab9b8d90  x1   0000007f9b79c000  x2   0000000000000001  x3   0000000000000010
09-20 11:13:00.911: A/DEBUG(3178):     x4   0000000000000000  x5   0000000000004001  x6   0000000000000000  x7   cdcdcdcdcdcdcdcd
09-20 11:13:00.911: A/DEBUG(3178):     x8   0000007fab9b8de8  x9   0000000000001821  x10  0000007fa1f9e794  x11  0000000000004000
09-20 11:13:00.911: A/DEBUG(3178):     x12  0000000000004001  x13  0000000000000000  x14  0000000000000001  x15  000000000000003c
09-20 11:13:00.911: A/DEBUG(3178):     x16  0000007f9667b6f0  x17  0000007fb0aeb900  x18  0000007fad242100  x19  0000007fab9b8d90
09-20 11:13:00.911: A/DEBUG(3178):     x20  0000007f91cbb38c  x21  0000007fb0fbb3d8  x22  0000007fb0fd8000  x23  0000007fb0fbb3d8
09-20 11:13:00.911: A/DEBUG(3178):     x24  0000007fb0fbb3c0  x25  0000007fb0fbb1d0  x26  00000000000001bb  x27  0000007fb0fd8a20
09-20 11:13:00.911: A/DEBUG(3178):     x28  0000007fb0fbb470  x29  0000007ff19ee510  x30  0000007f94bda6dc
09-20 11:13:00.911: A/DEBUG(3178):     sp   0000007ff19ee500  pc   0000007f94bda624  pstate 0000000080000000
09-20 11:13:00.921: A/DEBUG(3178): backtrace:
09-20 11:13:00.921: A/DEBUG(3178):     #00 pc 0000000004e24624  /data/app/com.YourCompany.spaceharrys-1/lib/arm64/libUE4.so
09-20 11:13:00.921: A/DEBUG(3178):     #01 pc 0000000004e246d8  /data/app/com.YourCompany.spaceharrys-1/lib/arm64/libUE4.so
09-20 11:13:00.921: A/DEBUG(3178):     #02 pc 0000000000003cf4  /system/bin/linker64 (_dl_ZN6soinfo13call_functionEPKcPFvvE+104)
09-20 11:13:00.921: A/DEBUG(3178):     #03 pc 0000000000003e48  /system/bin/linker64 (_dl_ZN6soinfo10call_arrayEPKcPPFvvEmb+248)
09-20 11:13:00.921: A/DEBUG(3178):     #04 pc 000000000000a0d4  /system/bin/linker64 (_dl_Z9do_dlopenPKciPK17android_dlextinfo+436)
09-20 11:13:00.921: A/DEBUG(3178):     #05 pc 000000000000343c  /system/bin/linker64 (__dl_dlopen+44)
09-20 11:13:00.921: A/DEBUG(3178):     #06 pc 000000000030e690  /system/lib64/libart.so (ZN3art9JavaVMExt17LoadNativeLibraryEP7_JNIEnvRKNSt3112basic_stringIcNS3_11char_traitsIcEENS3_9allocatorIcEEEEP8_jobjectPS9+880)
09-20 11:13:00.921: A/DEBUG(3178):     #07 pc 00000000003add74  /system/lib64/libart.so (ZN3artL18Runtime_nativeLoadEP7_JNIEnvP7_jclassP8_jstringP8_jobjectS5+296)
09-20 11:13:00.921: A/DEBUG(3178):     #08 pc 000000000322a5ac  /system/framework/arm64/boot.oat (offset 0x2f39000)
09-20 11:13:00.961: V/AlarmManager(3574): Expired Alarm result :8
09-20 11:13:01.001: I/MdnieScenarioControlService(3574): mGameModeLauncher : false
09-20 11:13:01.011: W/ActivityManager(3574):   Force finishing activity com.YourCompany.spaceharrys/com.epicgames.ue4.GameActivity
Head over to the existing Questions & Answers thread and let us know what's up.
| 1 | 
| Component | UE - Platform - Mobile | 
|---|---|
| Affects Versions | 4.13, 4.13.1 | 
| Target Fix | 4.16 | 
| Created | Sep 20, 2016 | 
|---|---|
| Resolved | Mar 30, 2017 | 
| Updated | Sep 16, 2019 |