When creating a particle system with type ribbon data the initial size seems to be randomized. You can easily test this by restarting the level in cascade editor. You can also repro this by place the particle system into the level several times and notice the initial size will change occasionally.

Steps to Reproduce
  1. Open attached project
  2. Open VFX_SizeByLifeBug in cascade
  3. Click restart level button in cascade

The initial size of the ribbon emitter in the level will change causing the particle to randomly get thicker or thinner.

The particle initial size remains constant

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

Login to Vote

Won't Fix
ComponentUE - Graphics Features
Affects Versions4.
CreatedOct 4, 2016
ResolvedAug 18, 2021
UpdatedAug 18, 2021