When creating a particle system with type ribbon data the initial size seems to be randomized. You can easily test this by restarting the level in cascade editor. You can also repro this by place the particle system into the level several times and notice the initial size will change occasionally.
RESULT
The initial size of the ribbon emitter in the level will change causing the particle to randomly get thicker or thinner.
EXPECTED
The particle initial size remains constant
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Graphics Features |
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Affects Versions | 4.12.5, 4.13.1, 4.19 |
Created | Oct 4, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |