After calling Unload( ) on FStreamableManager, asset hard references are still valid and usable.
RESULT:
After calling Unload, asset hard references are still valid.
EXPECTED:
Unload removes hard references.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay |
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Affects Versions | 4.13.1 |
Target Fix | 4.16 |
Created | Oct 17, 2016 |
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Resolved | Feb 8, 2017 |
Updated | Apr 27, 2018 |