After calling Unload( ) on FStreamableManager, asset hard references are still valid and usable.
RESULT:
After calling Unload, asset hard references are still valid.
EXPECTED:
Unload removes hard references.
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay |
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Affects Versions | 4.13.1 |
Target Fix | 4.16 |
Created | Oct 17, 2016 |
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Resolved | Feb 8, 2017 |
Updated | Apr 27, 2018 |