I noticed this while executing https://jira.it.epicgames.net/browse/UEQATC-1441. At step 10, there should be warnings on the nodes that were updated by the HotReload.
This is a regression from 4.13.2. I checked 4.13.2 binary @ CL 3165739.
Repro:
UPROPERTY(Category = ThingsAndStuff, BlueprintReadWrite, EditAnywhere) float fooVariable;
UPROPERTY(Category = ThingsAndStuff, BlueprintReadWrite, EditAnywhere) float fooVar = 3.0f;
Result:
There are no warnings generated on the nodes that were impacted by the Hotreload.
Expected:
Warnings are generated on the nodes impacted by the HotReload.
Frequency:
100%
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37608 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.14, 4.18.2, 4.19, 4.20, 4.21.1, 4.22, 4.27, 5.0-early access |
Created | Oct 20, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |