Description

Cannot undo actor transform performed during pilot mode. The Undo history does not appear to include the movement of the actor that was done in pilot mode

Steps to Reproduce
  1. Open the editor
  2. Add a static mesh actor to the level
  3. Right Click the actor that was just added > Pilot "actor name"
  4. Fly around
  5. Exit pilot mode (click the top left button in the viewport)
  6. Use Ctrl+Z
  7. Notice it says undo clicking actors
  8. Use Ctrl+Z
  9. Notice it says undo adding actor

Expected: The actor transform would have been undone before the actor was removed from the scene
Result: The Undo history does not appear to include the movement of the actor that was done in pilot mode

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Fixed
ComponentTools
Affects Versions4.13.1
Target Fix4.22
Fix Commit4357537
CreatedOct 26, 2016
ResolvedSep 11, 2018
UpdatedSep 25, 2018