Developer Notes

One user resolved this issue by setting their GPU to a "balanced" configuration

Description

This crash seems to be related to or a continuation of [Link Removed], where that specific CrashGroup stopped receiving new crashes after the 4.10 release. This one has occurred from 4.13 - 4.15 (so far)

Information is currently limited, however this affects a numbers of users. It is possibly driver or hardware related due to seeming to occur at startup among affected users. One user mentioned their crash went away after setting their GPU to a "balanced" configuration, meaning there may be a workaround.

User Descriptions

  • An Unreal process has crashed: UE4-MyProject
    Whenever I'm going to open any project in editor mode this happens
  • it didn't even start
  • waiting for my project to load nothing else ... it keeps happening with each project i tr entering
  • nothing
  • Everytime when I'm trying to create or open project. So I'm not able to open editor.
Steps to Reproduce

Repro steps currently unknown

Callstack

Fatal error: [Link Removed] [Line: 288] Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed at D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:441 with error E_INVALIDARG, Size=856x372x1 Format=(0x0000002C), NumMips=1, Flags=D3D11_BIND_DEPTH_STENCIL D3D11_BIND_SHADER_RESOURCE

UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d3d11util.cpp:276]
UE4Editor_D3D11RHI!SafeCreateTexture2D() [d3d11texture.cpp:443]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::CreateD3D11Texture2D<FD3D11BaseTexture2D>() [d3d11texture.cpp:702]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateTexture2D() [d3d11texture.cpp:1021]
UE4Editor_RHI!FDynamicRHI::RHICreateTexture2D_RenderThread() [rhicommandlist.cpp:2017]
UE4Editor_RHI!FRHICommandListImmediate::CreateTexture2D() [rhicommandlist.h:2985]
UE4Editor_Renderer!RHICreateTexture2D() [rhicommandlist.h:3624]
UE4Editor_Renderer!RHICreateTargetableShaderResource2D() [rhiutilities.h:459]
UE4Editor_Renderer!FRenderTargetPool::FindFreeElement() [rendertargetpool.cpp:325]
UE4Editor_Renderer!FRenderingCompositeOutput::RequestSurface() [renderingcompositiongraph.cpp:1050]
UE4Editor_Renderer!FRCPassPostProcessSelectionOutlineColor::Process() [postprocessselectionoutline.cpp:45]
UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() [renderingcompositiongraph.cpp:687]
UE4Editor_Renderer!FRenderingCompositePassContext::Process() [renderingcompositiongraph.cpp:219]
UE4Editor_Renderer!FPostProcessing::Process() [postprocessing.cpp:1964]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [deferredshadingrenderer.cpp:1260]
UE4Editor_Renderer!RenderViewFamily_RenderThread() [scenerendering.cpp:1728]
UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`21'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [taskgraphinterfaces.h:883]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:954]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:701]
UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:325]
UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:459]
UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.134.144.154.164.174.184.194.21
CreatedMar 30, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021