Description

This is a common crash in the 4.16 release. The callstack is similar to [Link Removed], but that was fixed in 4.16.2 while this crash still occurs. Users have not provided any additional information.

Source Context

104       	/**
  105       	 * Adds the given delegate instance to the invocation list.
  106       	 *
  107       	 * @param NewDelegateBaseRef The delegate instance to add.
  108       	 */
  109       	inline FDelegateHandle AddInternal(FDelegateBase&& NewDelegateBaseRef)
  110       	{
  111       		FDelegateHandle Result = NewDelegateBaseRef.GetHandle();
  112 ***** 		InvocationList.Add(MoveTemp(NewDelegateBaseRef));
  113       		return Result;
  114       	}
Steps to Reproduce

repro steps currently unknown

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_Foliage!FMulticastDelegateBase<FWeakObjectPtr>::AddInternal() [multicastdelegatebase.h:113]
UE4Editor_Foliage!TBaseMulticastDelegate<void,FBoxSphereBounds const & __ptr64>::AddRaw<FFoliageMeshInfo>() [delegatesignatureimpl.inl:730]
UE4Editor_Foliage!AInstancedFoliageActor::NotifyFoliageTypeChanged() [instancedfoliage.cpp:2741]
UE4Editor_Foliage!UFoliageType::PostEditChangeProperty() [instancedfoliage.cpp:602]
UE4Editor_UnrealEd!ObjectTools::ForceReplaceReferences() [objecttools.cpp:774]
UE4Editor_UnrealEd!ObjectTools::ForceDeleteObjects() [objecttools.cpp:2295]
UE4Editor_UnrealEd!FAssetDeleteModel::DoForceDelete() [assetdeletemodel.cpp:316]
UE4Editor_UnrealEd!SDeleteAssetsDialog::ForceDelete() [sdeleteassetsdialog.cpp:717]
UE4Editor_UnrealEd!TMemberFunctionCaller<SDeleteAssetsDialog,FReply() [delegateinstanceinterface.h:165]
UE4Editor_UnrealEd!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SDeleteAssetsDialog,FReply() [tuple.h:497]
UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SDeleteAssetsDialog,0,FReply __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537]
UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:278]
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:5049]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:239]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5038]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5515]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5495]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1704]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2127]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_Core!FWindowsApplication::PumpMessages() [windowsapplication.cpp:2139]
UE4Editor_Slate!FSlateApplication::TickPlatform() [slateapplication.cpp:1570]
UE4Editor_Slate!FSlateApplication::AddModalWindow() [slateapplication.cpp:2048]
UE4Editor_UnrealEd!UEditorEngine::EditorAddModalWindow() [editorengine.cpp:3820]
UE4Editor_UnrealEd!ObjectTools::DeleteObjects() [objecttools.cpp:1827]
UE4Editor_UnrealEd!ObjectTools::DeleteAssets() [objecttools.cpp:1734]
UE4Editor_ContentBrowser!FAssetContextMenu::ExecuteDelete() [assetcontextmenu.cpp:1816]
UE4Editor_ContentBrowser!SContentBrowser::HandleDeleteCommandExecute() [scontentbrowser.cpp:2082]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl() [delegateinstancesimpl.h:434]
UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [uicommandlist.cpp:216]
UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [uicommandlist.cpp:160]
UE4Editor_ContentBrowser!SContentBrowser::OnKeyDown() [scontentbrowser.cpp:1028]
UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator() [slateapplication.cpp:4630]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() [slateapplication.cpp:239]
UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() [slateapplication.cpp:221]
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [slateapplication.cpp:4628]
UE4Editor_Slate!FSlateApplication::OnKeyDown() [slateapplication.cpp:4541]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1539]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2127]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3058]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Cannot Reproduce
CreatedJul 6, 2017
ResolvedAug 28, 2017
UpdatedApr 27, 2018