Child Actor Components are not being destroyed on clients when Destroy Actor is called on the Actor containing the Child Actor Component.
Result: The Child Actor Component is destroyed on the server, but not on the client.
Expected: The Child Actor Component would be destroyed on both the server and the client.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
Hey, why do i get this when i snap two similar meshes together?
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Networking |
---|---|
Affects Versions | 4.15, 4.16, 4.18 |
Target Fix | 4.19 |
Created | Jul 6, 2017 |
---|---|
Resolved | Nov 1, 2017 |
Updated | Feb 24, 2018 |