Description

If the user breaks the link on one pin on the Set By-Ref Var node, it will break the link on the other pin as well.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Create a new blueprint and open it.
  3. Create a bool variable and add it to the Event Graph as a Get.
  4. Drag off the Get node and add a Set By-Ref Var node.
  5. Drag off the Value pin and add any node (Is Child Actor, for example).
  6. Break the link on either the Target or Value pins.

RESULT

Both links are broken.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47150 in the post.

1
Login to Vote

Fixed
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.18
Target Fix4.26
Fix Commit13038620
Main Commit13686746
CreatedJul 12, 2017
ResolvedApr 24, 2020
UpdatedJun 16, 2020