Changing a function parameter type of a Split Struct isn't reflected in the editor. When the variable type is changed, the split struct will remain.
This also effects generic variables.
User Description:
Changing a BP parameter from a split struct to another type is not reflected in editor
Results: The split struct float pins will remain
Expected: For the pins to be recombined and the variable type changed to Boolean
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.