Description

When the user removes the only linked pin on a Make Array or Make Set node, the remaining pins do not return back to being Wildcard pins, unless the user refreshes the node.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the level blueprint.
  3. Add a Make Array node.
  4. Add a second input pin to the node.
  5. Drag off one of the input pins and add a Make Literal Int node. This will make all pins on the Make Array integers.
  6. Right-click on the linked pin on the Make Array node and select "Remove Array Element Type".

RESULT

The remaining pins on the Make Array node are still integers.

EXPECTED

The pins to go back to being Wildcard.

WORKAROUND

Refresh the node.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47831 in the post.

0
Login to Vote

Fixed
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.18
Target Fix4.24
Fix Commit6849375
Main Commit7988574
Release Commit9552237
CreatedJul 28, 2017
ResolvedJun 5, 2019
UpdatedOct 28, 2019