Material Parameters aren't unique if the Material Functions has been duplicated, When the parameters are enabled in a Material Instance, one will be disabled on Material Instance close.
This is a regression:
Working in 4.15.3-3450819
Not working in 4.16.2-3514769, Main-3550045
Licensee description:
he material expression and parameter GUIDs aren't made unique when a material function is duplicated. This means if you use both material functions in a material, the parameters are seen as the same in the material instance editor despite having different names.
Results: One of the parameters will be disabled when the instance is reopened
Expected: For all parameters to work regardless if they were created by duplicating the material function
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47863 in the post.
15 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.16.2, 4.17, 4.18 |
Created | Jul 31, 2017 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |