Removing 4.23.2 FV, this issue hasn't been updated since 29/Oct/19
Crash when moving landscape that contains a landscape spline to another sub-level.
User Description:
The Editor crashes on copy and pasting a landscape spline over to another Level.
Always remember to select the right Level and Landscape in the Landscape Manager. Would be nice if the Manager would select that for me depending on the selected objects.
Results: The editor will crash immediately
Expected: For the landscape and landscape spline to be added to the level
LoginId:a1be990b4855275a6b8acdb5d49d864a EpicAccountId:75f47e038a8442f0af6c18e1f38eeb85 Access violation - code c0000005 (first/second chance not available) UE4Editor_Landscape!ULandscapeSplinesComponent::CheckSplinesValid() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\landscape\private\landscapesplines.cpp:388] UE4Editor_Landscape!ULandscapeSplinesComponent::OnRegister() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\landscape\private\landscapesplines.cpp:398] UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1232] UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:970] UE4Editor_Engine!AActor::IncrementalRegisterComponents() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\actor.cpp:4123] UE4Editor_Engine!AActor::RegisterAllComponents() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\actor.cpp:4022] UE4Editor_Engine!AActor::PostEditChangeProperty() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\actoreditor.cpp:130] UE4Editor_Landscape!ALandscapeProxy::PostEditChangeProperty() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\landscape\private\landscapeedit.cpp:3718] UE4Editor_Landscape!ALandscape::PostEditChangeProperty() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\landscape\private\landscapeedit.cpp:3854] UE4Editor_CoreUObject!UObject::PostEditChange() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:333] UE4Editor_UnrealEd!ImportObjectProperties() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\editorobject.cpp:740] UE4Editor_UnrealEd!ImportObjectProperties() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\editorobject.cpp:815] UE4Editor_UnrealEd!ULevelFactory::FactoryCreateText() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\factories\editorfactories.cpp:1000] UE4Editor_UnrealEd!UUnrealEdEngine::edactPasteSelected() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\editoractor.cpp:349] UE4Editor_UnrealEd!UEditorLevelUtils::MoveActorsToLevel() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\editorlevelutils.cpp:147] UE4Editor_UnrealEd!UEditorLevelUtils::MoveSelectedActorsToLevel() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\editorlevelutils.cpp:186] UE4Editor_WorldBrowser!FLevelCollectionModel::MoveActorsToSelected_Executed() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\worldbrowser\private\levelcollectionmodel.cpp:1671] UE4Editor_WorldBrowser!TBaseSPMethodDelegateInstance<0,FLevelCollectionModel,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_WorldBrowser!TBaseSPMethodDelegateInstance<0,FLevelCollectionModel,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_Slate!FUICommandList::ExecuteAction() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:97] UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1042] UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1002] UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64>::operator()<>() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:165] UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64> >() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\templates\tuple.h:497] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:282] UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:399] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator()() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5199] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:232] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5188] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5690] UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5670] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1706] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2149] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:869] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:709] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3151] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
10 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.16.3, 4.17, 4.18 |
Created | Aug 4, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |