Description

This is a trending crash coming out of the 4.17.0 release

User Descriptions

  • It Stopped when I tried to place a mesh in thrid person.

Source Context

 164       	if (GEditor->GetSelectedComponentCount() > 0)
  165       	{
  166       		TArray<UActorComponent*> SelectedComponents;
  167       		for (FSelectedEditableComponentIterator It(GEditor->GetSelectedEditableComponentIterator()); It; ++It)
  168       		{
  169       			SelectedComponents.Add(CastChecked<UActorComponent>(*It));
  170       		}
  171       
  172       		MenuBuilder.BeginSection("ComponentControl", LOCTEXT("ComponentControlHeading", "Component"));
  173       		{
  174       			auto OwnerActor = GEditor->GetSelectedActors()->GetTop<AActor>();
  175       			check(OwnerActor);
  176       
  177 ***** 			MenuBuilder.AddMenuEntry(
  178       				FLevelEditorCommands::Get().SelectComponentOwnerActor,
  179       				NAME_None,
  180       				FText::Format(LOCTEXT("SelectComponentOwner", "Select Owner [{0}]"), FText::FromString(OwnerActor->GetHumanReadableName())),
  181       				TAttribute<FText>(),
  182       				FSlateIconFinder::FindIconForClass(OwnerActor->GetClass())
  183       				);
  184       
  185       			MenuBuilder.AddMenuEntry(FEditorViewportCommands::Get().FocusViewportToSelection);
  186       
  187       
  188       			const FVector* ClickLocation = &GEditor->ClickLocation;
  189       			FUIAction GoHereAction;
  190       			GoHereAction.ExecuteAction = FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::GoHere_Clicked, ClickLocation);
  191       
  192       			MenuBuilder.AddMenuEntry(FLevelEditorCommands::Get().GoHere);
Steps to Reproduce

repro steps currently unknown

Callstack
Assertion failed: OwnerActor [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Editor\LevelEditor\Private\LevelEditorContextMenu.cpp] [Line: 176]

UE4Editor_LevelEditor!FLevelEditorContextMenu::FillMenu() [leveleditorcontextmenu.cpp:178]
UE4Editor_LevelEditor!FLevelEditorContextMenu::BuildMenuWidget() [leveleditorcontextmenu.cpp:157]
UE4Editor_LevelEditor!FLevelEditorContextMenu::SummonMenu() [leveleditorcontextmenu.cpp:576]
UE4Editor_LevelEditor!SLevelEditor::SummonLevelViewportContextMenu() [sleveleditor.cpp:1399]
UE4Editor_UnrealEd!ClickHandlers::PrivateSummonContextMenu() [levelviewportclickhandlers.cpp:43]
UE4Editor_UnrealEd!ClickHandlers::ClickActor() [levelviewportclickhandlers.cpp:165]
UE4Editor_UnrealEd!FLevelEditorViewportClient::ProcessClick() [leveleditorviewport.cpp:1966]
UE4Editor_UnrealEd!FEditorViewportClient::ProcessClickInViewport() [editorviewportclient.cpp:2618]
UE4Editor_UnrealEd!FEditorViewportClient::InputKey() [editorviewportclient.cpp:2380]
UE4Editor_UnrealEd!FLevelEditorViewportClient::InputKey() [leveleditorviewport.cpp:2518]
UE4Editor_Engine!FSceneViewport::OnMouseButtonUp() [sceneviewport.cpp:575]
UE4Editor_Slate!SViewport::OnMouseButtonUp() [sviewport.cpp:200]
UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5199]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:232]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5188]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5690]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5670]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1718]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3151]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentTools
Affects Versions4.174.18
Target Fix4.19
Fix Commit3699698
Main Commit3739980
Release Commit3813083
CreatedAug 15, 2017
ResolvedOct 17, 2017
UpdatedApr 12, 2018