Ensure occurs when the user creates a cycle with a blueprint containing itself as a child actor component.
RESULT
Ensure.
Ensure condition failed: !GIsDuplicatingClassForReinstancing || InClass->HasAnyClassFlags(CLASS_Native) [File:D:\Framework\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2250] Stack: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\framework\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:200] UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\framework\engine\source\runtime\core\private\misc\assertionmacros.cpp:233] UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\framework\engine\source\runtime\core\private\misc\assertionmacros.cpp:360] UE4Editor-CoreUObject.dll!StaticAllocateObject() [d:\framework\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2250] UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [d:\framework\engine\source\runtime\coreuobject\private\uobject\class.cpp:2724] UE4Editor-CoreUObject.dll!UObject::GetArchetypeFromRequiredInfo() [d:\framework\engine\source\runtime\coreuobject\private\uobject\uobjectarchetype.cpp:78] UE4Editor-CoreUObject.dll!FDuplicateDataWriter::GetDuplicatedObject() [d:\framework\engine\source\runtime\coreuobject\private\serialization\duplicatedatawriter.cpp:138] UE4Editor-CoreUObject.dll!FDuplicateDataWriter::operator<<() [d:\framework\engine\source\runtime\coreuobject\private\serialization\duplicatedatawriter.cpp:65] UE4Editor-Engine.dll!UChildActorComponent::Serialize() [d:\framework\engine\source\runtime\engine\private\components\childactorcomponent.cpp:91] UE4Editor-CoreUObject.dll!StaticDuplicateObjectEx() [d:\framework\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2017] UE4Editor-CoreUObject.dll!StaticDuplicateObject() [d:\framework\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1923] UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::MoveCDOToNewClass() [d:\framework\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:1488] UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::FBlueprintCompileReinstancer() [d:\framework\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:250] UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [d:\framework\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:648] UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [d:\framework\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:189] UE4Editor-UnrealEd.dll!FKismetEditorUtilities::CompileBlueprint() [d:\framework\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:745] UE4Editor-Kismet.dll!FBlueprintEditor::Compile() [d:\framework\engine\source\editor\kismet\private\blueprinteditor.cpp:3173] UE4Editor-Kismet.dll!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\framework\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor-Kismet.dll!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl(void)>::ExecuteIfSafe() [d:\framework\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor-Slate.dll!FUICommandList::ExecuteAction() [d:\framework\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:97] UE4Editor-Slate.dll!SToolBarButtonBlock::OnClicked() [d:\framework\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:305] UE4Editor-Slate.dll!TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64>::operator()<>() [d:\framework\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:165] UE4Editor-Slate.dll!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64> >() [d:\framework\engine\source\runtime\core\public\templates\tuple.h:497] UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl(void)>::Execute() [d:\framework\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor-Slate.dll!TBaseDelegate<FReply>::Execute() [d:\framework\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537] UE4Editor-Slate.dll!SButton::OnMouseButtonUp() [d:\framework\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:282] UE4Editor-Slate.dll!<lambda_1002768c627006711ef2f351a87ec0e7>::operator()() [d:\framework\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5232] UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\framework\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:234] UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [d:\framework\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5221] UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [d:\framework\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5723] UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [d:\framework\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5703] UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() [d:\framework\engine\source\runtime\core\private\windows\windowsapplication.cpp:1718] UE4Editor-Core.dll!FWindowsApplication::DeferMessage() [d:\framework\engine\source\runtime\core\private\windows\windowsapplication.cpp:2161] UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() [d:\framework\engine\source\runtime\core\private\windows\windowsapplication.cpp:881] UE4Editor-Core.dll!FWindowsApplication::AppWndProc() [d:\framework\engine\source\runtime\core\private\windows\windowsapplication.cpp:721] USER32.dll!0x0000000077779BBD USER32.dll!0x00000000777798C2 UE4Editor-Core.dll!FWindowsPlatformApplicationMisc::PumpMessages() [d:\framework\engine\source\runtime\core\private\windows\windowsplatformapplicationmisc.cpp:61] UE4Editor.exe!FEngineLoop::Tick() [d:\framework\engine\source\runtime\launch\private\launchengineloop.cpp:3153] UE4Editor.exe!GuardedMain() [d:\framework\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor.exe!GuardedMainWrapper() [d:\framework\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor.exe!WinMain() [d:\framework\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32.dll!0x00000000778759CD ntdll.dll!0x00000000779AA561
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
How can i modify the param name in EQS node
Hey, why do i get this when i snap two similar meshes together?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48524 in the post.
1 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.17, 4.18 |
Target Fix | 4.17.2 |
Fix Commit | 3597636 |
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Created | Aug 16, 2017 |
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Resolved | Aug 18, 2017 |
Updated | Apr 27, 2018 |