When using a project that has a blueprint in a level when the project is created, there is an issue that is occurring when you modify the compile settings and attempt to save the level There is an error that occurs. This issue does not occur if you create a new blueprint and place it in the level. This issue is a regression from 4.16
Error message:
The asset '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap' (ThirdPersonExampleMap.umap) failed to save. Cancel: Stop saving all assets and return to the editor. Retry: Attempt to save the asset again. Continue: Skip saving this asset only.
Versions Tested:
4.16.3 - CL: 3561208 (Issue does not occur)
4.17.1 - CL: 3586342 (Issue occurs)
4.18.0 - CL: 3597901 (Issue occurs)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17.1, 4.18 |
Target Fix | 4.17.2 |
Fix Commit | 3606248 |
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Created | Aug 21, 2017 |
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Resolved | Aug 24, 2017 |
Updated | Apr 27, 2018 |