This is a trending crash in the 4.17 release. Users have not provided descriptions of their actions when the crash occurred.
Source Context
61 // If a resource array was provided for the resource, create the resource pre-populated 62 D3D11_SUBRESOURCE_DATA InitData; 63 D3D11_SUBRESOURCE_DATA* pInitData = NULL; 64 if(CreateInfo.ResourceArray) 65 { 66 check(Size == CreateInfo.ResourceArray->GetResourceDataSize()); 67 ***** InitData.pSysMem = CreateInfo.ResourceArray->GetResourceData(); 68 InitData.SysMemPitch = Size; 69 InitData.SysMemSlicePitch = 0; 70 pInitData = &InitData; 71 }
repro steps currently unknown
Assertion failed: Size == CreateInfo.ResourceArray->GetResourceDataSize() [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11VertexBuffer.cpp] [Line: 67] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateVertexBuffer() [d3d11vertexbuffer.cpp:68] UE4Editor_RHI!FDynamicRHI::CreateVertexBuffer_RenderThread() [rhicommandlist.cpp:1722] UE4Editor_RHI!FRHICommandListImmediate::CreateVertexBuffer() [rhicommandlist.h:2774] UE4Editor_Engine!RHICreateVertexBuffer() [rhicommandlist.h:3608] UE4Editor_Engine!FStaticMeshInstanceBuffer::InitRHI() [instancedstaticmesh.cpp:249] UE4Editor_RenderCore!FRenderResource::InitResource() [renderresource.cpp:33] UE4Editor_RenderCore!TGraphTask<`BeginInitResource'::`2'::EURCMacro_InitCommand>::ExecuteTask() [taskgraphinterfaces.h:784] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:650] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:559] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:325] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:459] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48710 in the post.
6 |
Component | UE - Graphics Features |
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Affects Versions | 4.17, 4.18, 4.19 |
Target Fix | 4.21 |
Created | Aug 22, 2017 |
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Resolved | Sep 25, 2018 |
Updated | Dec 11, 2018 |