Description

This is common crash coming out of the 4.17 and 4.18 releases. The callstack is similar to an old unresolved import crash: [Link Removed]

User Descriptions

  • rebuilding light
  • building lighting from a datasmith import from Max 2018
  • Baking light
  • Crash while building lighting
  • importing about 12 4k textures from SP into UE and it crashes after "updating out of date packages" or something...
  • building lighting
  • OmG! I was rendering lightcache for 3 days and on 99% it has crashed [Image Removed]

Source Context

 494       	virtual bool Seek(int64 NewPosition) override
  495       	{
  496       		check(IsValid());
  497       		check(NewPosition >= 0);
  498       		check(NewPosition <= FileSize);
  499       
  500 ***** 		FilePos = NewPosition;
  501       		UpdateOverlappedPos();
  502       		return true;
  503       	}
Steps to Reproduce

repro steps currently unknown; but related to building lighting

Callstack
Assertion failed: NewPosition <= FileSize [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformFile.cpp] [Line: 499]

UE4Editor_Core!FFileHandleWindows::Seek() [windowsplatformfile.cpp:501]
UE4Editor_Core!FArchiveFileWriterGeneric::Seek() [filemanagergeneric.cpp:796]
UE4Editor_CoreUObject!UPackage::Save() [savepackage.cpp:5100]
UE4Editor_UnrealEd!UEditorEngine::Save() [editorengine.cpp:4210]
UE4Editor_UnrealEd!UEditorEngine::SavePackage() [editorengine.cpp:4268]
UE4Editor_UnrealEd!UEditorEngine::Exec_Obj() [editorserver.cpp:4431]
UE4Editor_UnrealEd!UEditorEngine::Exec() [editorserver.cpp:5526]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [unrealedsrv.cpp:672]
UE4Editor_UnrealEd!FEditorFileUtils::AutosaveContentPackagesEx() [filehelpers.cpp:2453]
UE4Editor_UnrealEd!FPackageAutoSaver::AttemptAutoSave() [packageautosaver.cpp:206]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:430]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3215]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Won't Fix
ComponentUE - Foundation - Core
Affects Versions4.174.184.194.204.21
CreatedAug 29, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021