The UStaticMeshComponent.PreviousLODLevel variable always returns 0 no matter what the last LOD actually was.
Regression?: No
This also occurred in 4.16
Head over to the existing Questions & Answers thread and let us know what's up.
| 2 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.16, 4.17, 4.18 |
| Target Fix | 4.27 |
| Created | Aug 30, 2017 |
|---|---|
| Resolved | Jan 27, 2021 |
| Updated | Apr 17, 2023 |
| 5198 - projectgheist |