Adding a USequenceComponent to a code class will cause the editor to crash when the component is selected in blueprints
Regression:
No - same behavior occurs in 4.16.3 (CL 3561208)
UPROPERTY(VisibleDefaultsOnly, BlueprintReadOnly, Category = ObjectiveGiver) UActorSequenceComponent* SequenceComponent;
SequenceComponent = CreateDefaultSubobject<UActorSequenceComponent>(FName("Sequence Comp"));
, "ActorSequence"
Result:
Editor immediately crashes hen component is selected
Expected:
Component can be selected / details changed without crash
Head over to the existing Questions & Answers thread and let us know what's up.
| 2 |
| Component | UE - Anim - Sequencer |
|---|---|
| Affects Versions | 4.16.3, 4.17.1 |
| Target Fix | 4.19 |
| Created | Aug 31, 2017 |
|---|---|
| Resolved | Dec 8, 2017 |
| Updated | Apr 27, 2018 |