Adding a USequenceComponent to a code class will cause the editor to crash when the component is selected in blueprints
Regression:
No - same behavior occurs in 4.16.3 (CL 3561208)
UPROPERTY(VisibleDefaultsOnly, BlueprintReadOnly, Category = ObjectiveGiver) UActorSequenceComponent* SequenceComponent;
SequenceComponent = CreateDefaultSubobject<UActorSequenceComponent>(FName("Sequence Comp"));
, "ActorSequence"
Result:
Editor immediately crashes hen component is selected
Expected:
Component can be selected / details changed without crash
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