Adding a USequenceComponent to a code class will cause the editor to crash when the component is selected in blueprints
Regression:
No - same behavior occurs in 4.16.3 (CL 3561208)
UPROPERTY(VisibleDefaultsOnly, BlueprintReadOnly, Category = ObjectiveGiver) UActorSequenceComponent* SequenceComponent;
SequenceComponent = CreateDefaultSubobject<UActorSequenceComponent>(FName("Sequence Comp"));
, "ActorSequence"
Result:
Editor immediately crashes hen component is selected
Expected:
Component can be selected / details changed without crash
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Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.16.3, 4.17.1 |
Target Fix | 4.19 |
Created | Aug 31, 2017 |
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Resolved | Dec 8, 2017 |
Updated | Apr 27, 2018 |