Description

The visibility of the Text depends on the "+Create Binding" being added or not added. Now, If we go into our Widget Blueprint Designer > over in the Details panel under Content > Select "Bind" and 'Remove Binding" > Compile/save.

Try playing in Standalone game and the "Text Block" appears in the top left corner.

Regression: Yes

Occurs in: 4.17.1-3586342 and Main

Does not occur in: 4.16.3-3561208

Steps to Reproduce
  1. Create a new project > Right click in Content Browser > User Interface > Widget Blueprint
  2. Double-click Widget Blueprint > From Palette, drag "Text" over "Canvas Panel" in Hierarchy
  3. In Details panel, under Content > Click "Bind" > "+Create Binding"
  4. In Graph, type "Changed" in Return Value/Return Node > Compile/save
  5. Back to NewMap/Overview > Open Level Blueprint > Drag off of "Event BeginPlay"
  6. Type/select "Create Widget" > Drag off of "Create Widget" exec node > Type/select "Add to Viewport"
  7. Choose your "Widget Blueprint" for the Class > Connect Return Value to Target
  8. Compile/Save > Play in Standalone Game

Results: The Text "Changed" does not appear in the top left corner in Standalone game

Expected: Text to appear while in Standalone game

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Fixed
ComponentUE - Editor - UI Systems
Affects Versions4.17.14.18
Target Fix4.17.2
Fix Commit3623433
CreatedSep 6, 2017
ResolvedSep 6, 2017
UpdatedApr 27, 2018