Description

There is a distortion that occurs with Apex cloth when changing the World Origin location. This distortion occurs when you approach after the world origin has been changed.
This issue is similar to [Link Removed]
This issue does not appear to be a regression.

Versions Tested:
4.16.3 - CL:3561208 - Issue Occurs
4.17.1 - CL:3586342 - Issue Occurs
4.18 - CL: 3635932 - Project crashes upon opening

Steps to Reproduce
  1. Open the project provided
  2. PIE
  3. Go in front of the tent mesh (expected behavior)
  4. Step back from the tent by several steps and press the R key
  5. Walk back to the tent
    Result: There is a distortion that affects the apex cloth
    Expected Result: No change in the Apex Cloth

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-49698 in the post.

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Cannot Reproduce
ComponentUE - Simulation - Physics - Character
Affects Versions4.16.34.17.1
Target Fix4.19
CreatedSep 13, 2017
ResolvedNov 29, 2017
UpdatedApr 27, 2018