This is a common crash that has occurred for users since at least 4.16.
User Descriptions
Source Context
359 /** Memory writer archive that supports UObject values the same way as FCDOWriter. */ 360 class FPropertyValueMemoryWriter : public FMemoryWriter 361 { 362 public: 363 FPropertyValueMemoryWriter(TArray<uint8>& OutData) 364 : FMemoryWriter(OutData) 365 {} 366 virtual FArchive& operator<<(class UObject*& InObj) override 367 { 368 FArchive& Ar = *this; 369 if (InObj) 370 { 371 ***** FName ClassName = InObj->GetClass()->GetFName(); 372 FName ObjectName = InObj->GetFName(); 373 Ar << ClassName; 374 Ar << ObjectName;
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_HotReload!`FHotReloadClassReinstancer::UpdateDefaultProperties'::`2'::FPropertyValueMemoryWriter::operator<<() [hotreloadclassreinstancer.cpp:372] UE4Editor_CoreUObject!UObjectProperty::SerializeItem() [propertyobject.cpp:56] UE4Editor_HotReload!FHotReloadClassReinstancer::UpdateDefaultProperties() [hotreloadclassreinstancer.cpp:515] UE4Editor_HotReload!FHotReloadModule::ReinstanceClass() [hotreload.cpp:1279] UE4Editor_HotReload!FHotReloadModule::ReinstanceClasses() [hotreload.cpp:1262] UE4Editor_HotReload!TBaseRawMethodDelegateInstance<0,FHotReloadModule,void __cdecl() [delegateinstancesimpl.h:648] UE4Editor_CoreUObject!TBaseMulticastDelegate<void>::Broadcast() [delegatesignatureimpl.inl:937] UE4Editor_CoreUObject!UClassReplaceHotReloadClasses() [uobjectbase.cpp:746] UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [uobjectbase.cpp:899] UE4Editor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl() [delegateinstancesimpl.h:1027] UE4Editor_Core!TBaseMulticastDelegate<void>::Broadcast() [delegatesignatureimpl.inl:937] UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [modulemanager.cpp:479] UE4Editor_Core!FModuleManager::LoadModule() [modulemanager.cpp:338] UE4Editor_HotReload!FHotReloadModule::DoHotReloadInternal() [hotreload.cpp:864] UE4Editor_HotReload!UE4Function_Private::TFunctionRefCaller<<lambda_65e31c59b758d14e2b26086c892be1a2>,void __cdecl() [function.h:245] UE4Editor_HotReload!FHotReloadModule::CheckForFinishedModuleDLLCompile() [hotreload.cpp:1949] UE4Editor_HotReload!FHotReloadModule::Tick() [hotreload.cpp:602] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1239] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:386] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3119] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-49772 in the post.